As a game designer myself, I’m always interested in thoroughly developed texts that dig into the minutiae of game systems and mechanisms and (most importantly) how those shape play experience. Instead of a singular “worker placement” we now have seven different mechanical nuances defined for worker placement games.īefore digging into an initial critique of this change, I do want to acknowledge the work that was done in creating Building Blocks of Tabletop Game Design (2019). The new set is, by virtue of the sheer number of them, considerably more detailed. The synopsis is that we’ve gone from 51 terms for mechanisms to 186 terms. The mechanisms/mechanics descriptors for game entries has been greatly expanded in alignment with a recently published book on game mechanisms, Building Blocks of Tabletop Game Design (2019) by Geoffrey Engelstein and Isaac Shalev. If you haven’t seen the news, BGG has launched a major change to the game database.
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